Jump to content

New Super Mario Bros.

From Wikipedia, the free encyclopedia
(Redirected from Super Mario Bros. DS)

New Super Mario Bros.
A giant Mario stomps as Luigi leaps forward in an enemy-infested terrain.
North American box art
Developer(s)Nintendo EAD
Publisher(s)Nintendo
Director(s)Shigeyuki Asuke
Producer(s)Hiroyuki Kimura
Designer(s)Masanao Arimoto
Programmer(s)
  • Nobuhiko Sadamoto
  • Eiji Noto
Composer(s)
SeriesSuper Mario
Platform(s)Nintendo DS
Release
  • NA: May 15, 2006
  • JP: May 25, 2006
  • AU: June 8, 2006
  • EU: June 30, 2006
Genre(s)Platform
Mode(s)Single-player, multiplayer

New Super Mario Bros.[a] is a 2006 platform game developed and published by Nintendo for the Nintendo DS. It was first released in May 2006 in North America and Japan, and in PAL regions in June 2006. It is the first installment in the New Super Mario Bros. subseries of the Super Mario series and follows Mario as he fights his way through Bowser's henchmen to rescue Princess Peach. Mario has access to several old and new power-ups that help him complete his quest, including the Super Mushroom, the Fire Flower, and the Super Star, each giving him unique abilities. While traveling through eight worlds with more than 80 levels, Mario has to defeat Bowser Jr. and Bowser before saving Princess Peach.

New Super Mario Bros. released with critical and commercial success, with many considering it as the main contributor in the revival of the 2D platforming genre. Praise went towards the game's improvements and introductions made to the Mario franchise and faithfulness to older Mario games, while criticism was targeted at its low difficulty level and lingering similarities to previous games. It was called one of the best games available for the Nintendo DS by several critics with some further calling it one of the best side-scrolling Super Mario titles. It sold over 30 million copies worldwide, making it the best-selling game for the Nintendo DS and one of the best-selling video games of all time. The game's success led to a line of sequels, starting with New Super Mario Bros. Wii (2009).

Gameplay

[edit]
Mario rampages through a level after using a Mega Mushroom power-up, which grows him to an enormous size for a short period of time, allowing him to destroy terrain such as pipes and blocks. Mario and surrounding objects are seen with a 2.5D effect.

New Super Mario Bros. is a side-scrolling video game. While the game is seen in 2D, most of the characters and objects are 3D polygonal renderings on 2D backgrounds, resulting in a 2.5D effect that visually simulates 3D computer graphics.[1][2] The player can play as either Mario, or his younger brother, Luigi. Similar to previous Mario games, Mario and Luigi can jump, crouch, collect coins, stomp on enemies, and break open blocks.[3][4] Moves from 3D Mario games appear for the first time in 2D Mario games in New Super Mario Bros., including the ground pound, triple jump, and wall jump.[4] Enemies from previous games, such as Boos, are also reintroduced, while various other new enemies are introduced.[5]

Between eight and twelve levels are available in each of the eight worlds in New Super Mario Bros., which are shown on the Nintendo DS's bottom touch screen while the player is viewing the world map in the game.[6][7] The map of the currently selected world appears on the top screen, which is used to navigate between the world's levels.[7] The goal of each level is to reach a black flag at the end of the level. At the end of each world, a different boss must be defeated before proceeding to the next world.[6] There are six power-ups available in New Super Mario Bros.; the game allows the player to store an extra power-up when he is already using one, a feature carried over from Super Mario World. Three power-ups from Super Mario Bros. return in the game: the Super Mushroom makes Mario grow in size, the Fire Flower lets Mario throw fireballs, and the Starman makes Mario temporarily invincible. Three more power-ups are introduced in New Super Mario Bros.: the Blue Koopa Shell lets Mario withdraw into a shell to protect himself and perform a "shell dash" attack. He also swims faster when in this form. The Mega Mushroom grows Mario to an incredible size, where he can destroy everything in his path, and the Mini-Mushroom causes Mario to shrink, allowing him to enter tiny passageways. Mini Mario is so light that he can run on water and jump extremely high.[6][8]

The multiplayer mode in New Super Mario Bros. features two players against each other as they play as Mario and Luigi in one of five stages, in which they try to be the first to obtain a preset number of stars. Both players can attack each other in an attempt to steal the other player's stars. Jumping on the opponent's character will make them lose one star while performing a ground pound will lose them three.[6] In addition, some minigames previously available in Super Mario 64 DS have returned with 3D graphics and now offer multiplayer options for added replay value.[9] The minigames are divided into four categories: Action, Puzzle, Table and Variety. New Super Mario Bros. features eighteen minigames for single players and ten minigames for multiple players.[6][8]

Plot

[edit]

Mario/Luigi and Princess Peach are walking together near the Mushroom Kingdom, when all of a sudden, they notice dark gray clouds appearing over Princess Peach's castle, stiking lightning down onto it. As Mario/Luigi runs towards the castle to investigate, Bowser Jr. sneaks up on Princess Peach from behind and kidnaps her, prompting Mario/Luigi to chase Bowser Jr. to save Peach. In one of Bowser's castles, Mario/Luigi faces Bowser Jr. on a bridge above a pit filled with lava as he leaves Mario/Luigi to fight Bowser. Mario/Luigi activate a button, causing the bridge to collapse and Bowser to fall into the pit filled with lava below him. The lava burns off Bowser's skin and flesh, leaving an undead skeleton and introducing Dry Bowser. Later, in one of Bowser's castles, Mario/Luigi face Bowser Jr. on a bridge above a deep pit as he leaves Mario/Luigi to fight Dry Bowser. They activate a button, causing the bridge to collapse and Dry Bowser to fall into the deep pit below him and break. Bowser Jr. then retreats to Bowser's main castle, where Mario/Luigi faces Bowser Jr. on a bridge above a deep pit as Princess Peach is seen in a cage in the air. Bowser Jr. then puts Bowser's destroyed skeleton into a cauldron, causing Bowser to turn back into his original state and making him more powerful. Mario/Luigi then defeats Bowser Jr. and activate a button, causing the bridge to collapse and Bowser to fall into the deep pit below him. Princess Peach is then freed, and she kisses Mario/Luigi on the cheek. In the post-credits scene, Bowser Jr. is seen dragging Bowser, who is unconscious, by his tail. Bowser Jr. then looks at the screen and growls, breaking the fourth wall, and continues dragging his father.

Development

[edit]

Nintendo announced on January 21, 2006, that New Super Mario Bros. would launch for the Nintendo DS on May 7, 2006. The game's new power-ups were also introduced at the same time, including the Blue Koopa Shell and the Mega Mushroom. Nintendo further mentioned that the game would be played in 2D, but use 3D models to create a 2.5D look and feel.[1][2] The May 7 release was later delayed towards May 21, 2006, but the game's release date was eventually only pushed back slightly to May 15 of that year; Nintendo also planned to release the game around the same time that the Nintendo DS Lite launched, on June 11, 2006.[10]

New Super Mario Bros. is the first original 2D platform game to feature Mario since Super Mario Land 2: 6 Golden Coins in 1992. New Super Mario Bros. was available for play at E3 in 2005. The game's designers were given much more freedom with designs in New Super Mario Bros. compared to previous 2D Mario games. Characters, enemies, and objects could now be created with much more detailed animations, without requiring that they would be designed by hand. To provide visual cues, the developers made the game's camera more dynamic; it zooms in and out of action depending on the situation to provide focus where necessary.[11]

Physics play an important role in New Super Mario Bros.'s improved game mechanics. Without the rigid restrictions of tile-based sprites and backgrounds, the designers were free to explore new gameplay mechanics. Mario can swing on ropes and walk on wires that bend and stretch under his weight.[11]

Early in the game's development, the developers planned not to use voice acting for the game to stay true to the spirit of Super Mario Bros.; however, voice acting was eventually embraced by the developers, who decided that it would positively serve the game. Although voice acting was used in earlier 2D Mario remakes, New Super Mario Bros. is the first original 2D Mario game to use voice acting.[12] Charles Martinet returned to voice Mario and Luigi. New Super Mario Bros. features original music composed by Asuka Ohta and Hajime Wakai under the direction of the Super Mario Bros. series composer, Koji Kondo,[13] who also created the "Aboveground BGM", the main theme for regular levels.[14] The game's music dictates gameplay; enemies jump and dance in time to the music. Predicting enemy movements, players can time their jumps with enemy movements to reach otherwise inaccessible areas.[15]

Distribution

[edit]

New Super Mario Bros. was released by Nintendo in North America on May 15, 2006,[16] in Japan on May 25, 2006,[16] and in Europe on June 30, 2006.[17] Nintendo did not specify why it chose to delay the game's release in its home market of Japan by ten days, but GameSpot noted that "it stands to reason that the company simply wants a few more days to build inventory."[16] In Japan, over 480,000 units of New Super Mario Bros. were sold on the day it was released and 900,000 copies in the first four days.[18] At the time, it was the best-selling debut for a Nintendo DS game in Japan,[18] but it has since been surpassed by Pokémon Diamond and Pearl.[19] It is Japan's 26th best-selling game in 2008.[20] In the United States, 500,000 copies of New Super Mario Bros. were sold in the first 35 days,[21] and one million copies were sold twelve weeks after its release.[22] Worldwide sales have steadily increased throughout the years, with five million copies by April 2008,[23] eighteen million by March 2009,[24] and 30.8 million by March 2016, making it the best-selling game for the Nintendo DS and one of the best-selling video games of all time.[25]

Reception

[edit]

The game received positive reviews from critics, with several calling New Super Mario Bros. one of the best games available for the Nintendo DS.[26] Its high praise and success is what many consider to be a driving point towards the rebirth of the 2D side-scroller, which after the development of 3D graphics for games in the mid-90s', saw a decline in popularity. While games such as the Rayman series, Castlevania: Symphony of the Night, Oddworld and Heart of Darkness kept the style alive, 3D games were seen as a lasting and almost necessary evolution of the medium, and that 2D games were a thing of the past. Craig Harris of IGN stated that the game "marks a brilliant return to Mario's side-scrolling environments, with a look, feel, and play that feels unbelievably classic, with new elements that do a fantastic job advancing the design." Harris also stated that it was possibly his new favorite platforming game, supplanting his previous, Super Mario World 2: Yoshi's Island.[3] GameZone believed that it was the "hot game" to purchase for any DS owner, noting its "huge exploration potential" and reinvention of the platform game genre.[33] Tom Bramwell of Eurogamer stated, "I've done this sort of thing before hundreds of times across thousands of days in what feels like a dozen Mario games. I still love it."[30] Believing that experienced players would require very little time to complete the game, GameSpot nevertheless considered New Super Mario Bros. a "completely awesome" game that was an "absolutely necessary" video game to own.[35] GamesRadar considered the game a bargain, noting that it included "a completely solid solo game, a simple-but-exciting two-player, and then a collection of super-quick stylus games".[34]

Several reviewers drew comparisons between New Super Mario Bros. and their favorite Mario games. Although some found that older Mario games were better, most reviewers were still pleased with the overall experience of the game, though some criticized the game's lower difficulty compared to older Mario games. Even though Super Mario World and Super Mario Bros. 3 were considered the best 2D Mario games by GamePro's Mr. Marbles, he decided to add New Super Mario Bros. as his third favorite Mario game, which he admitted had much more replay value than the other two.[31] Though the game includes various new features such as a versus mode and new enemies and power-ups alongside other additions and improvements to the gameplay, GameRevolution disconcertedly asked the question, "Can Mario ever truly be new again?".[32] Greg Sewart of X-Play, thought that the game did not live up to the standards set by its predecessors, but still considered the game the best side-scrolling video game available for the Nintendo DS.[36]

New Super Mario Bros.'s graphics and audio also received praise in a number of reviews. The Computer and Video Games magazine was entertained by the "finely crafted slice of Mario", along with the extra minigames offered. They believed that the audio was very good for a Nintendo DS game, predicting that "it'd still scare the pants off the hard-of-hearing."[28] Though New Super Mario Bros. is a 2D game, GameSpy still found that the 2D and 3D elements blended together perfectly in the game.[4] The game's overall experience pleased 1UP.com, which applauded Nintendo's ability to once again create an enjoyable, solid, and challenging portable experience.[27]

New Super Mario Bros. received numerous awards and accolades. It was given Game of the Month awards from Game Informer[39] and Electronic Gaming Monthly,[40] and it received Editors' Choice Awards from IGN[41] and GameSpot.[35] The game was voted Best Handheld Game at the 2006 Spike Video Game Awards,[42] Best Nintendo DS Game by GameSpot,[43] and it won Best Platformer awards from X-Play[44] and Nintendo Power.[45] The game was awarded Choice Video Game at the 2006 Teen Choice Awards,[46] and Nintendo Game of the Year at the 2006 Golden Joystick Award.[47] During the 10th Annual Interactive Achievement Awards, New Super Mario Bros. received a nomination for "Handheld Game of the Year" by the Academy of Interactive Arts & Sciences.[48] In 2009, Official Nintendo Magazine remarked "Sure, it's a little easy at times and a bit short but with genius new power-ups and loads of retro nods, few games put a bigger smile on your face," placing the game 30th on a list of greatest Nintendo games.[49]

Sequels

[edit]

New Super Mario Bros. Wii, a successor to New Super Mario Bros., was released internationally for the Wii on November 12, 2009. It features similar gameplay to its predecessor, with several of the same power-ups returning as well as brand-new ones. The game is the first Super Mario game to feature cooperative gameplay for up to four people.[50] A direct sequel, New Super Mario Bros. 2, was released for the Nintendo 3DS on July 28, 2012.[51] New Super Mario Bros. U was released as a launch title for the Wii U on November 18, 2012.[52] An expansion to the game titled New Super Luigi U was released as DLC on June 20, 2013, but was later rereleased as its own disc. An enhanced version of New Super Mario Bros. U, including New Super Luigi U, was released for the Nintendo Switch on January 11, 2019, under the name of New Super Mario Bros. U Deluxe. It features Toadette as a new playable character.[53]

Notes

[edit]
  1. ^ Japanese: New スーパーマリオブラザーズ, Hepburn: Nyū Sūpā Mario Burazāzu

References

[edit]
  1. ^ a b Hollingshead, Anise (February 21, 2006). "Two New Titles Announced For Nintendo DS". GameZone. Archived from the original on November 4, 2014. Retrieved December 28, 2008.
  2. ^ a b Martino, Chris (May 19, 2005). "New Super Mario Bros. preview". Nintendo World Report. Archived from the original on July 14, 2014. Retrieved January 3, 2009.
  3. ^ a b c Harris, Craig (May 6, 2006). "New Super Mario Bros.". IGN. pp. 1–3. Archived from the original on October 23, 2012. Retrieved March 14, 2007.
  4. ^ a b c d Theobald, Phil (May 15, 2006). "New Super Mario Bros. Review". GameSpy. Archived from the original on September 6, 2011. Retrieved March 19, 2007.
  5. ^ Kuchera, Ben (June 8, 2006). "New Super Mario Bros.". Ars Technica. p. 3. Archived from the original on August 16, 2017. Retrieved January 31, 2017.
  6. ^ a b c d e New Super Mario Bros. manual. Nintendo. May 16, 2006.
  7. ^ a b McDougal, Gregory (July 14, 2006). "Power Up With New 'Mario Bros.'". The Washington Post. Archived from the original on November 13, 2012. Retrieved January 3, 2009.
  8. ^ a b Nintendo Entertainment Analysis and Development (May 15, 2006). New Super Mario Bros. Nintendo of America, Inc.
  9. ^ Frushtick, Russ. "New Super Mario Bros. Review". UGO. Archived from the original on November 30, 2009. Retrieved January 3, 2009.
  10. ^ "New Nintendo DS Lites the Way for Mario". PRNewswire. May 4, 2006. Archived from the original on July 3, 2014. Retrieved December 28, 2008.
  11. ^ a b "E3 2005: New Super Mario Bros. Impressions". IGN. May 18, 2005. Archived from the original on November 7, 2012. Retrieved December 28, 2008.
  12. ^ Thomason, Steve. "Sizing Up Mario". Nintendo Power. No. 202. pp. 41–42.
  13. ^ Nintendo Entertainment Analysis and Development (May 15, 2006). New Super Mario Bros.. Nintendo of America, Inc. Scene: staff credits.
  14. ^ "Iwata Asks: Super Mario All-Stars: Music Commentary by Koji Kondo (2)". Wii. Nintendo of America, Inc. Archived from the original on November 8, 2010. Retrieved November 23, 2010.
  15. ^ Parish, Jeremy (March 7, 2007). "GDC 2007: Mario Maestro Shares His Secrets". 1UP.com. Archived from the original on October 11, 2007. Retrieved February 16, 2009.
  16. ^ a b c Tochen, Dan (April 11, 2006). "New Super Mario Brothers dated in Japan". GameSpot. Archived from the original on July 3, 2019. Retrieved January 3, 2009.
  17. ^ "New Super Mario Bros.". Nintendo UK. Retrieved January 31, 2017.
  18. ^ a b Jenkins, David (June 2, 2006). "Japanese Sales Charts, Week Ending May 28". Gamasutra. Archived from the original on November 10, 2011. Retrieved June 22, 2006.
  19. ^ Gantayat, Anoop (October 3, 2006). "Pokemon Tops a Million". IGN. Archived from the original on December 17, 2007. Retrieved December 28, 2008.
  20. ^ "Japanese 2008 Market Report". MCVUK. January 9, 2009. Archived from the original on February 26, 2009. Retrieved January 9, 2009.
  21. ^ "New Super Mario Bros. Surges Past Half-Million Mark". Nintendo. June 22, 2006. Archived from the original on March 8, 2016. Retrieved February 25, 2016.
  22. ^ Harris, Craig (August 24, 2006). "Mario's Million". IGN. Archived from the original on February 21, 2009. Retrieved August 24, 2006.
  23. ^ Brightman, James (April 18, 2008). "DS Sells 100 Million Games in Japan, PSP Continues Surge". GameDaily. Archived from the original on September 5, 2008. Retrieved December 28, 2008.
  24. ^ "Financial Results Briefing for Fiscal Year Ended March 2009: Supplementary Information" (PDF). Nintendo. May 8, 2009. p. 6. Archived (PDF) from the original on June 29, 2011. Retrieved June 21, 2009.
  25. ^ "Top Selling Software Sales Units". Nintendo. March 31, 2016. Archived from the original on January 29, 2017. Retrieved April 27, 2016.
  26. ^ a b "New Super Mario Bros.". Metacritic. Archived from the original on August 29, 2011. Retrieved December 22, 2008.
  27. ^ a b Parish, Jeremy (May 15, 2006). "New Super Mario Bros. (Nintendo DS)". 1UP. Archived from the original on October 20, 2012. Retrieved August 3, 2008.
  28. ^ a b Wales, Matt (June 16, 2006). "New Super Mario Bros.". Computer and Video Games. Archived from the original on November 26, 2009. Retrieved December 28, 2008.
  29. ^ "New Super Mario Bros Review". Edge. Future Publishing. July 2006.
  30. ^ a b Bramwell, Tom (May 30, 2006). "New Super Mario Bros. Review". Eurogamer. Archived from the original on September 7, 2011. Retrieved December 28, 2008.
  31. ^ a b Mr. Marbles (May 19, 2006). "Review: New Super Mario Bros.". GamePro. Archived from the original on February 24, 2010. Retrieved March 14, 2007.
  32. ^ a b Dodson, Joe (May 19, 2006). "New Super Mario Bros — DS Review". GameRevolution. Archived from the original on September 27, 2012. Retrieved December 28, 2008.
  33. ^ a b David, Mike (May 26, 2006). "NEW Super Mario Bros. Review". GameZone. Archived from the original on January 11, 2016. Retrieved December 28, 2008.
  34. ^ a b Elston, Brett (May 16, 2006). "New Super Mario Bros.". GamesRadar. Archived from the original on June 15, 2011. Retrieved December 28, 2008.
  35. ^ a b c Gerstmann, Jeff (May 16, 2006). "New Super Mario Bros. review". GameSpot. Archived from the original on February 19, 2014. Retrieved June 1, 2014.
  36. ^ a b Sewart, Greg. "New Super Mario Bros.". X-Play. Archived from the original on October 17, 2006. Retrieved December 28, 2008.
  37. ^ "New Super Mario Bros. Review". Game Informer. Archived from the original on April 29, 2007.
  38. ^ "New Super Mario Bros. Review". Nintendo Life. July 4, 2006. Archived from the original on May 16, 2015. Retrieved November 13, 2008.
  39. ^ "Game of the Month". Game Informer. July 2006. p. 110.
  40. ^ "Game of the Month". Electronic Gaming Monthly. No. 205.
  41. ^ "Editors' Choice Awards". IGN. Archived from the original on July 3, 2008. Retrieved December 22, 2008.
  42. ^ Sinclair, Brendan (November 8, 2006). "Spike TV's 2006 game awards detailed". GameSpot. Archived from the original on June 14, 2009. Retrieved December 28, 2008.
  43. ^ "Best Nintendo DS Game". GameSpot. Archived from the original on September 30, 2007. Retrieved December 28, 2008.
  44. ^ "G4's 'X-PLAY' Unveils Nominations for Best Video Games of 2006". G4. December 8, 2006. Archived from the original on September 29, 2007. Retrieved December 28, 2008.
  45. ^ "Nintendo Power Awards 2006". Nintendo Power. May 2007.
  46. ^ Moss, Corey (August 21, 2006). "Britney Introduces K-Fed, Nick Lachey Scores 'Awkward' Award At Teen Choice 2006". MTV. Archived from the original on September 16, 2010. Retrieved December 28, 2008.
  47. ^ Jenner, Laura (October 27, 2006). "Oblivion, Nintendo win Golden Joysticks". GameSpot. Archived from the original on February 3, 2015. Retrieved December 28, 2008.
  48. ^ "2007 Awards Category Details Handheld Game of the Year". interactive.org. Academy of Interactive Arts & Sciences. Archived from the original on November 6, 2023. Retrieved November 6, 2023.
  49. ^ East, Tom (February 24, 2009). "100 Best Nintendo Games: Part 4". Official Nintendo Magazine. Future plc. Archived from the original on February 26, 2009. Retrieved September 9, 2022.
  50. ^ Harris, Craig (November 13, 2009). "New Super Mario Bros. Wii Review". IGN. Archived from the original on November 15, 2009. Retrieved June 17, 2018.
  51. ^ "Nintendo releasing retail games on 3DS eShop, starting with New Super Mario Bros. 2". Joystiq. April 26, 2012. Archived from the original on May 11, 2012. Retrieved July 10, 2012.
  52. ^ Newton, James (June 19, 2012). "First Impressions: New Super Mario Bros. U". Nintendo Life. Archived from the original on December 14, 2022. Retrieved December 14, 2022.
  53. ^ "New Super Mario Bros. U Deluxe is headed to Nintendo Switch on Jan. 11". Polygon. September 13, 2018. Archived from the original on September 24, 2018. Retrieved September 26, 2018.
[edit]